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Old 07-16-2006, 10:26 AM   #7
Snafu7
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Join Date: Mar 2003
Location: USA
Posts: 1,210
Quote:
Originally Posted by popcorn2008
I think that population caps as they are now, arent very realistic. For current RTS games pop. caps are just that a set cap that wont ever raise past a certain point. Unless you capture something (for example a planet).

Population caps should be more involving in strategy. For example they are really a recommendation. You can go over but then maintenace is lowered for everything as a whole, and in the long run it isnt a good idea. On the galactic view, a pop cap should be about planets, space stations controlled (as it is right now). BUT on a tactical view the population cap should deal with tactical factors, that are always changing.
What he said.
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One other thing that I would like to see is an option that gave you the ability to change the pop cap for skirmish battles.
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