Originally Posted by popcorn2008
I think that population caps as they are now, arent very realistic. For current RTS games pop. caps are just that a set cap that wont ever raise past a certain point. Unless you capture something (for example a planet).
Population caps should be more involving in strategy. For example they are really a recommendation. You can go over but then maintenace is lowered for everything as a whole, and in the long run it isnt a good idea. On the galactic view, a pop cap should be about planets, space stations controlled (as it is right now). BUT on a tactical view the population cap should deal with tactical factors, that are always changing.
What he said.
One other thing that I would like to see is an option that gave you the ability to change the pop cap for skirmish battles.