Thread: NPC behavior
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Old 07-20-2006, 05:44 PM   #34
MeleeMaster
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Join Date: May 2006
Posts: 158
Well, I mean giving multiple classes to one entry in an NPC file, results are varied, to me it seems like the game just randomly picks one of the classes but somtimes it seems different. Here's an example:

rebel_melee
{
playerModel kyle
customSkin blue
weapon WP_MELEE
FP_LEVITATION 1
rank captain
aggression 5
aim 5
evasion 1
intelligence 5
move 1
reactions 1
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_GRAN
class CLASS_REBORN
class CLASS_SHADOWTROOPER
class CLASS_KYLE
health 200
earshot 4024
visrange 4024
yawSpeed 890
walkSpeed 220
runSpeed 450
snd kyle
sndcombat kyle
sndextra kyle
sndjedi kyle
}


Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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