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Old 07-25-2006, 02:38 PM   #6
Psyk0Sith
3D Tech Support
 
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Join Date: Jul 2002
Location: Adanac
Posts: 2,072
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You build the 3d model and then you need to "tell" the software/game engine how you want your 3d model to be painted (the process is called unwrap)...the 3d mesh is always there. Your 3d mesh contains UV coordinates they represent "up/down left/right" on your 2D texture sheet, those new coordinates are stored within the 3D model, if not your model cannot use textures.

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