Thread: Mapping skins
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Old 07-27-2006, 07:26 PM   #1
MeleeMaster's Avatar
Join Date: May 2006
Posts: 158
Mapping skins

I'm a noob when it comes to this stuff and I can't really skin, but if I use a pre-made skin for a certain model and then try and use it on a different model, it comes up wrong and messed up. I know its probably because the skin is not mapped for that model. I already looked at this thread and I have Gmax and all. But I have a few basic questions, is doing a UVW Unwrap another term for mapping a skin to a model? And do you use a different process to remap a pre-mapped model? I heard that when it comes to Q3 type games your suppose to use 3DsMax and you can only use GMax for weapon modeling. Because the things is the premade models are in .glm format. Is there a way to convert them to .md3?

Sorry for the huge un-organized paragraph. I was just typing things as they popped into my head.

Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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