Thread: Mapping skins
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Old 07-29-2006, 12:06 AM   #4
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Join Date: Jul 2002
Location: Adanac
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Like i said, you have to RIG the mesh before its a valid (and moving) .glm player model . Last i heard milkshape didnt have the proper tools to rig a player model for JA. Dont think Gmax has support either, only for weapons and static meshes.

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