Thread: Mapping skins
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Old 07-29-2006, 02:52 PM   #7
MeleeMaster's Avatar
Join Date: May 2006
Posts: 158
Thx for your help. I could do the 30 Day trial of 3D MAX 8 but they ask for your phone number and my parents would freak if I filled it in. There might be one way to get the weighting and rigging to work. You know how whenever you open a .glm in NotePad you get a bunch of weird characters of comp code? Well some of those characters have to be defining the whole weighting/rigging/bone thing. If you could figure out which characters did that you could copy and paste them into your exported .glm. It would be VERY,VERY,VERY hard but it's possible.

Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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