Thread: Mapping skins
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Old 07-30-2006, 02:12 AM   #8
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Join Date: Jul 2002
Location: Adanac
Posts: 2,072
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That's an even more desperate method hehe. I tried this when JA was released, i used an hexadecimal editor to find an easy way to fix the saber "bug" on JO success.

It's even more complicated (and impossible if you ask me) to do this for whole rig process. Each file has its own structure because the placement of vertex and weight info is say no chance in hell this would work .

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