Thread: Mapping skins
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Old 07-30-2006, 07:20 PM   #10
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Join Date: Jul 2002
Location: Adanac
Posts: 2,072
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MS should be able to rig characters since you can create characters for other games and they work fine, im not sure what the exact problem is with JA.

-What you need is something similar to the skin modifier in 3d max (for weighting characters) and compatible .XSI exporter (MS already has it i think).

-A link tool, to create objects hierarchy.

-To modify raven's models, you would of course need a .glm importer...dunno if there's one for current milkshape version.

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