Thread: Mapping skins
View Single Post
Old 08-08-2006, 01:38 PM   #16
MeleeMaster's Avatar
Join Date: May 2006
Posts: 158
It might. I'd have to look around for it though. I found the .md3 import and export stuff though. Couldn't I just take one of Raven's pre-made .glm's then import it in MS then export it as .md3 then open it in Gmax and do all the modifications and bone weighting then export it as .md3 then open it up in MD3View and save it as a .glm? Or would MD3View destroy the bone weight information?

I guess I'll probably have to ask someone to do the weighting for me (I'm messing around with the models for my own personal use so what would be the point).

Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
MeleeMaster is offline   you may: quote & reply,