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Old 08-14-2006, 07:11 PM   #27
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lukeiamyourdad's Avatar
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
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Originally Posted by Darth54
I still remember all the video interviews with the guy in charge of BFME. Name was Something Skaggs. He kept talking about the unit emotion things and the "alive" world and other stuff that, in the end, are either false or have a very small impact on the game. Do you honestly care if your swordsmen shake a little if they see a troll? Heck no. And their "living world map" was as static as a rock.
To be fully honest, I enjoyed the "alive" world. Sure, it's gimmicky, has no impact on gameplay, but is a nice and enjoyable addition. Granted, they played that card to death, making it sound better then it really was, but I'm the kind of person who enjoys these little things. They don't add much, but it's still nice.

Come to think of it, Dawn of War also had the army painter which is totally useless gameplay-wise. It's a gimmick that adds a bit of flavour to the game and I really enjoy it. The difference is that marketing department didn't put too much emphasis on this.

The world map in BFME, though quite static, is beautiful looking. I mean, it's Middle-Earth, as far as I know, continents don't move overnight -A friend of mine and an aspiring filmmaker.
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