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Old 08-16-2006, 11:56 PM   #4
The Stig
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Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
Well your gonna need ghoul2 for one, figure out how to make dynamic memory to work, sharedBuffer, icarus script stuff, make sure you have the playerState and entityState stuff sent exactly the same as JKA, and make support for editing them via the txt files. SiegePers maybe (or just remove it and make a better persistant thing for it).

If you can do all that (not likely), I would recommend starting over with siege because its just poorly written.

Also note, some of the code in the jamp engine is C++ according to some of raven's comments in the mod sdk.

iojamp project lead / coder
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