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How to increase the number of units on the battlefield:
Example:
cis = {
team = CIS,
units = 100, <=== change to something like 100 (max units per side is 400)
reinforcements = 250,
soldier = { "cis_inf_rifleman",9, 25}, <==== last numbers on these lines have to equal
assault = { "cis_inf_rocketeer",1, 25},<===== or be lower than (Units = #)
engineer = { "cis_inf_engineer",1, 20}, <=====
sniper = { "cis_inf_sniper",1, 20}, <=====
officer = {"cis_inf_officer",1, 5}, <=====
special = { "cis_inf_droideka",1, 5}, <=====
25+25+20+20+5+5=100
Also you need to add another little code in for it to work.
add this line in your ABCc or g_con.lua above EnableSPHeroRules():
SetUberMode(1);
So it looks like this:
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:Start()
SetUberMode(1); <============================
EnableSPHeroRules()
end
Then save(close) and munge, go play!
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