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Old 08-20-2006, 08:25 PM   #15
ensiform
The Stig
 
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Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
I think I've figured out how JKA does memory managment via trap calls or at least here is a possible way to do it even if we don't use the non-hunk method:

http://www.quakesrc.org/forums/viewt...?p=63663#63663


iojamp project lead / coder
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