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Old 09-02-2006, 01:06 AM   #5
CalcProgrammer1's Avatar
Join Date: Jul 2006
Posts: 91
Another way to make them respawn is to put a trigger_once without the use_button check, but the player must pass through this before he reaches the vehicle because this initially spawns the vehicle, the trigger_once only needs a "target" key. Then add the "target" key to the vehicle itself, so that the vehicle basically targets itself, this happens when the tauntaun dies, it targets itself, and a new tauntaun appears in the spot where the npc_vehicle is. However, if playing in a mod where entities can be destroyed, such as Lugormod with /blowup, the entity may not fire its target when it is destroyed without being killed and therefore won't respawn. I prefer buttons to spawn vehicles but it all depends on how you want the map to operate.
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