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Old 09-02-2006, 11:20 PM   #304
Kurgan
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Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,316
LFN Staff Member 10 year veteran! 
The guns in JK/MotS were the same in MP as they were in SP (of course the original DF had no multiplayer, but it was only guns, no melee weapons except fists, apparently MP was planned but nixed at the last minute and never released, it would have been similar to Quake, I guess, except with mostly 2D sprites, an inventory, and the ability to crouch). They were fun to use, and except for a couple of exceptions, you could do reasonably well with any of them, though certain ones were better in certain situations.

In JK2/JA, the guns in SP SUCKED. They were nerfed (some of them fired faster, but they were all weaker and/or less accurate than their MP counterparts), to increase the challenge of the game and (presumably) get you to rely on the saber. So the guns in those games were more "for fun" or in the rare case where you needed to take out a long distance enemy or were without your saber.

In the multiplayer games, the guns were always fun. Some people disliked them, and of course in a saber duel, they didn't really fit, but otherwise they were cool.

The thing about the FPS games that are popular these days, is that they're based on the Rainbow 6 model. You know, the SWAT team, special forces "real world army" type stuff. Lots of instant hit bullet weapons like machineguns, sniper rifles, silenced rifle/pistols, grenades, flash bangs, anti-armor rockets, that sort of thing. Then you get goofy weapons thrown in for fun like "Gravity Guns" and such. For an example of an attempt to make Star Wars weapons seem more like that, without turning them all into just copies of SWAT/Special Forces type weapons, see Republic Commando. Sadly the MP was poorly supported in that game (no patches, no bots, no demo recording, very few mods, just maps basically and a handful of modified skins).

Alternately you get the WWII style thing, but that's pretty much just a variant off the "real world weapons" idea (same with the few WWI, Vietnam or even Wild West/Civil War type FPS games, it's all instant hit pistols, rifles, shotguns and machineguns of some sort), rather than the sci fi weapons. Even the weapons in Star Wars were MODELLED on real world weapons, they certainly didn't behave like them in most cases.

As for the acrobatics and stuff, Yoda jumps around a lot and sprang off some walls in Episode II, but yeah, generally you otherwise don't see that stuff in the movies. No Matrix style wall runs, obviously.


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