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@#23:
thats no imbalance thats just bad strategy. i win every time with the rebels in space skirmish, cause of the fact of speed n power in 1ôn1 combat with xwings against ties to get to the mines earlier then the enemy. they are just quite more effectve.
so they dont get a chance to build up that much sqadrons and i never get raided by tie squads that fast. no matter from easy to hard AI. as long as they dont throw tartans in at those critical points.
- but i second the fix for the interdictor class. its pretty useless as it gets destroyed that fast by nearly every bigger vessel than a fighter ingame and the low range of the abilities. so nobodys using it for a good reason.
- plus, that deathstar bug. its annoying. had it 2-3 times in a later game.
- plus,
make the shots of the units more randomly, it just looks plain dumb to see everyone of a squad shooting at the exact same time.
i know there are mods out there to "correct" that, and its just like "make-up" but thats how the official game had to look like in my opinion.
- plus,
decrease the damage and hp of anti fighter cruisers.
right now if u mix a couple of anti fighter cruisers with 2-3 capitol ships ur able to kick the **** out of everything.
cause capitol ships in return cant kill those cruisers fast enough, cause the shots missing the target most of the time and all fighters and bombers are like cannon fodder since they dont have the firepower to take them out.
Last edited by FunSolo; 10-07-2006 at 04:55 AM.
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