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Ooh, I don't know much about client->pers but I know the client->ps (playerState) can be edited from q_shared.h. This is the tricky thing though, editing q_shared.h can really mess everything else up so I would stick with using userints. Even if you do edit userint though, you have to make sure enough bits are being sent across the network to represent it properly, so you'll need to edit the external netf_overrides and psf_overrides too (I can tell you where those are if you don't know).
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