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Old 11-19-2006, 02:34 PM   #15
lukeiamyourdad
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Join Date: Aug 2002
Location: Montréal, Québec, Canada
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Quote:
Originally Posted by TearsOfIsha
My point here is that EaW is a strategy game, and using an Interdictor should depend on your strategy, not on how many guns it has. Otherwise it opens the argument for why Rebel cruisers can't carry fighters etc etc.
I understand what you mean. However, the unit is too contextual. It has little use beyond being having his gravity-well generators and is mostly a waste. That is a problem.
I don't see how it would open the debate on Rebel Cruisers being unable to carry fighters. Rebel capital ships remain useful without spawning fighters.


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