Thread: Demo Fun
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Old 11-24-2006, 10:00 PM   #1
SparedLife
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Join Date: Sep 2003
Posts: 27
Demo Fun

Here's a little of What I've done with the demo. I've been able to find most of the characters.

If I remember correctly in LSW1 you could use the demo external files to manipulate the full game parameters but I've been unable to get the txt files to work in external folders.

Such as: /chars/Lukeskywalker/Lukeskywalker_tatooine.txt

This is in the library file "game.dat":

Blaster
zipup

layers_special=0,1,5
layers_high=0,2,5
layers_medium=0,3,5
layers_low=0,4,5
layers_dead=0,1,5

variant=luke
sfx_shoot="Luke_Fire"

radius=0.1
miny=0
maxy=0.42
scale=1.0
acceleration=10

hit_points=4

helmet_locator=7

tag_locator=8

tiptoe_speed=0.1616
walk_speed=0.6
run_speed=1.2

head_locator=2
hxxxead_joint=0

hair_layer=5

weapon_locator=0
weapon_shoot_locator=3

move_delay=0.2
lunge_speed=1.5
lunge_jumpspeed=0.75

jump_speed=1.3

air_gravity=-6.0
water_gravity=0
lunge_gravity=-10

slam_jumpspeed=3
slam_gravity=-15

shadow_locators=4,5
hand_locators=0,1

streak_1_locators=6,7
streak=blue

slide_orientation

bsa_default=on

anim_start="slide"
action="slide"
anim_end

anim_start="Heavyland"
action="fallland"
cycle=off
blend_in=0
no_headturn
anim_end

anim_start="Grapple"
action="up"
blend_in=0.1
anim_end

anim_start="forceChoke"
action="choked"
fpsec=45
anim_end

anim_start="forceLightning"
action="zapped"
fpsec=36
blend_in=0
anim_end


anim_start="fall"
action="fall"
anim_end

anim_start="walk"
action="walk"
footsteps
fpsec=30
frame3=5
frame4=16
anim_end

anim_start="tiptoe"
action="tiptoe"
footsteps
frame3=13
frame4=34
anim_end

anim_start="BuildIt"
action="Build"
cycle=on
anim_end

anim_start="helmeton"
action="helmeton"
cycle=off
anim_end

anim_start="TrooperAccess"
action="TrooperAccess"
cycle=off
anim_end

anim_start="idle"
action="idle"
anim_end

anim_start="evadeRight"
action="right"
speed=0.5
cycle=off
blend_in=0
blend_out=0.1
anim_end

anim_start="evadeLeft"
action="left"
speed=-0.5
cycle=off
blend_in=0
blend_out=0.1
anim_end

anim_start="jump"
action="jump"
blend_in=0
cycle=off
no_headturn
anim_end

anim_start="land"
action="land"
cycle=off
blend_in=0
speed=0.0
anim_end

anim_start="gunidle"
action="weaponidle"
anim_end

anim_start="run"
action="run"
fpsec=28
footsteps
frame3=10
frame4=20
anim_end

anim_start="rungunout"
action="run2"
fpsec=28
footsteps
frame3=10
frame4=20
anim_end

anim_start="gunout"
action="weaponout"
cycle=off
frame1=1
frame2=12
anim_end

anim_start="gunin"
action="weaponin"
cycle=off
frame1=18
frame2=25
anim_end

anim_start="gunshoot"
action="shoot"
cycle=off
blend_out=0.1
anim_end

anim_start="Lunge"
action="lunge"
cycle=off
speed=1.5
blend_in=0.1
no_headturn
anim_end

//anim_start="LungeLand"
//action="lungeland"
//cycle=off
//blend_in=0
//speed=1
//fpsec=30
//no_headturn
//frame_stop=13
//anim_end

anim_start="LungeLand2"
action="lungeland"
cycle=off
blend_in=0.2
speed=0.5133
no_headturn
fpsec=30
anim_end

//anim_start="LungeLandFire"
//action="lungefire"
//cycle=off
//blend_in=0
//anim_end

anim_start="GunShoot"
action="lungefire"
cycle=off
blend_in=0
no_headturn
anim_end

anim_start="pullLever"
action="pullLever"
cycle=off
anim_end

anim_start="swipeCard"
action="interface"
cycle=off
anim_end

anim_start="push"
action="push"
speed=0.25
footsteps
frame3=15
frame4=30
anim_end

anim_start="melee1"
action="punch1"
cycle=off
blend_in=0
frame1=8
speed=0.5128
anim_end

anim_start="melee2"
action="punch2"
cycle=off
blend_in=0
frame1=7
speed=0.5128
anim_end

anim_start="melee3"
action="punch3"
cycle=off
blend_in=0
frame1=7
frame_stop=8
speed=0.5128
anim_end


// Unique Anim done, don't change!
//anim_start="ride_bantha_new_jedichar"
anim_start="bantha_idle"
action="ride_bantha"
anim_end

anim_start="ride_dewback_new_blasterchar"
action="ride_dewback"
anim_end

anim_start="ride_landspeeder_new_blasterchar"
action="ride_landspeeder"
anim_end

anim_start="ride_speederbike_new_blasterchar"
action="ride_speederbike"
gun_off
bsa=off
anim_end

anim_start="ride_heavyrepeatingcannon_new_blasterc har"
action="ride_heavyrepeatingcannon"
gun_off
bsa=off
anim_end

anim_start="ride_tauntaun_new_blasterchar"
action="ride_tauntaun"
gun_off
bsa=off
anim_end

anim_start="ride_generic_new_blasterchar"
action="ride"
gun_off
bsa=off
anim_end

anim_start="throw_new_blasterchar"
action="throw1"
frame1=8
frame2=12
frame3=20
blend_in=0.2
blend_out=0.2
bsa=off
anim_end
anim_end



Here's a link to some screenshots I have so far. In this scene below the animal is constantly spawning and dieing by falling through the map. It's just outside the viewing range of the game. I may have inadvertently caused it but if not then this is an extra activity that is going on the whole time you are in the level.



The rest::

LSW2 Demo fun


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