Server and mod commentary
You honestly might as well use the Meatgrinder server for OJP-E. Nobody visits it for Basic anymore, and it's more stable. Plus, if it crashes (...is there a PDuel problem?), I can bring it back up.
And as much as I hate to admit it, roasting you all to death is very amusing.
Flamethrower: Cute, very cute. I like it, it's not overpowering, but it's useful as a tool for wearing down the opposition. I do think its fuel restoration rate should be increased slightly, by, say... 5 to 10%?
Seeker Drone: Also a useful tool for wearing down the opposition. However, it has a few annoying quirks. One, unless I'm hallucinating, it keeps making its activation sound every few seconds. Two, if you move erratically to confuse your opponents, the drone will get in your way and stop you from moving, which is rather irritating.
Thermals: Ehhh... they are NOT worth skill 8 points a pop without a contact explosion secondary. As they are, it's more like 5s... decently easy to evade from what I can see.
Detpacks: DEFINITELY not worth their 8 point cost. Even if they are powerful, there is a delay between dropping and using them, and worse yet they are supposed to be trap weapons. It is not a very effective trap if an opponent can evade damage from two placed in their feet in succession, since the activation means you don't have another weapon to blast them for a second or two. As they are, either double the amount of ammo a slot of Detpack gives you, or drop their point cost to 6.
Rocket Launcher: You already know what I say about this. I actually don't mind how it functions at the moment EXCEPT for the ridiculously long cooldown that stops you from switching away from it. I do think however that 8 per shot is excessive even if that cooldown were reduced or it allowed weapon swap, it should be 7s.
Pistol and Blaster: USELESS. USELESS. USELESS. Blaster definitely needs its secondary function restored, no questions asked. So does Pistol, and possibly make it fire slightly quicker. There's honestly no use for it.
Bowcaster: That secondary needs to be slowed down a bit, but ONLY if Blaster secondary is restored. In the meantime it is fine as it is.
Lightning: The range for the line-based Lightning is a bit too long when you consider its knockdown effect.
Jetpack: Actually, I haven't used this yet. However, if it's possible, could you make it that while in midair and you have it, pressing Jump activates the jetpack?
Last edited by Lathain Valtiel; 12-08-2006 at 09:42 PM.