View Single Post
Old 12-12-2006, 06:34 AM   #126
Join Date: Nov 2006
Posts: 73
Originally Posted by Rust_Lord
Finish the thread!? We are only getting started :P Just wait till we get our hands on the patch.

Iím just putting this out there but I think the xwing/torpedo idea could work. Just make it so that torpedoes will not fire while s-foils ability is active and torps are in flight. Donít buff the Xwing anymore so it is still not especially strong BUT it will be more dangerous and versatile. Xwings are really nothing special at the mom and they need a definite advantage.
IMO Xwings need a boost to their HP and and a slight increase to damage. I don't like the torpedoes because it will not only render Y-Wings and B-Wings obsolete but it will also unbalance the X-Wing's role. the last thing I want is for my X-Wing to become the next StarViper.

Here's what I think the balance for Rebel Fighters should be -
X-Wing: Space superiority - handles non-defender TIEs and StarVipers
A-Wing: Dogfighter - capable of wiping out any fighter and is fast, but fairly pointless against cruisers
Y-Wing: Standard Bomber (I think the Y-Wing as it stands is fine)
B-Wing: Assault Bomber - a cruiser in fighter squad form

Oh yeah and at Yavin, I always thought the pilots there were those that they had on station and not necessarily their best. The DS was already closing in on them and they didnít have time to call in better pilots; if they had they would have had reinforcements there to help. Vaderís sqdn on the other hand was probably among the very best in the Imperial Navy. This situation was rare however, since as the war went on, more and more reb pilots gained xp and suffered less casualties. I wrote on a thread before but forgot which one, that the Empire was spread out all over the galaxy. Many of its pilots were stationed where they saw no or very limited action. When they finally met the rebels they were still green while the rebs would (generally) be pretty experienced. The probability of dying for a reb would be higher overall as they see more frequent action but for each individual battle its going to be much less because of their experience compared to the Imps.
A bit off topic but....
Yeah, the rebel pilots weren't necessarily the best but none of them were incompetent. People like Red Leader and Biggs were former military pilots while Wedge was an ex-smuggler. And of course, Luke had no military experience but was known as a hot-sh1t pilot.

On the flipside, the Empire at the battle of Yavin were still obsessed with their 'absolute conformity' policy and hence the idea of 'best' imperial pilots wouldn't have really been measurable. The pilots on the DS were really considered the same as the rest of the Empire. Vader was probably the only notable pilot on the Imperial side - of course, he was one of the best in the Galaxy.

Anyway, back to the MCÖwhat speed would you like then Shads? 50% increase from its current makes it as fast as a Neb-B? Is that about right? What about you Tears? You want something tangible, what do you think would be a speed to give the MC a definitive advantage in this area if the short burn boost wasnít the option to take?
I've said until I'm blue in the face I couldn't care less about Raw speed. Really, the ability to fly under and over Imperial ships - that is, be able to get to any point in space regardless of what's in its way - would be the advantage it needs. Currently it has to spaz about trying to maneuver around obstacles etc.

Shadow I agree strongly with dispersing the MC-30s torp tubes. Good idea. After the torp tubes are taken out I leave them alone. 2 laser cannons do little damage but tying up 3 pop cap is even more damaging. Just one thing; the ISD and the MC have the same range = 2000.
I'm not against it. Personally, I think just increasing the HPs on the launchers and giving it a shield boost would be what's needed.

I agree with most of your suggestions except the Neb-B taking 2 cap. You could get away with that if you left the reb fighters pretty crap. The MC hangar could be done but it looks like that you donít feel its necessary anymore.
I'm not really sure where this has come from - I reckon the Nebs are balanced as they are - sure, they don't have the firepower of the other basic cruisers but their shield boost makes them much tougher and they're great for holding battle lines and lending turbolaser support where needed.


Iíve said it before and ill say it again; all this crap about ZC ships being weak-armored is rubbishÖThe Aggressor has the same armour as an MC, Keldabe as an ISD, Int IVs have the same armor as an Assault Frig, not a Neb B which would be its equivalent! As for shielding the Aggressor has 200 points less than an MC/ISD but the Keldabe has 200 more and both have about the same refresh rate. Letís compare their firepower too: Aggressors do same damage as an MC (60) and Keldabes do ISD damage (70). To put this into perspective, the Aggressors mondo weapon does 400 damage, its self destruct does 1500 damage and the plasma cannon on the ZC station doesÖ6000. Iím not going to whinge Iím just putting these figures out there. I still think that with this patch the ZC isnít going to be too bad BUT my gripe still exists and which happened last night, that when you take out their income in skirmish their must be a script to boost their income because they had no mines (and they took out all my mines after I got theirs) yet were able to bring on 3 frigates, 2 crusaders and 2 Vengeance almost at once when I couldnít even afford one Interceptor squadron and I only had Vader and FettÖ
Any argument that says the ZC are balanced currently is either not sensible or is being made by absolutely appalling players. What you've just said here highlights this.

I'm reserving judgement on the ZC until I get the patch. I'll see then whether they need more tweaks.

Question: does anyone know if the self destruct ability affects ZC ships as well? Itís been a while since Iíve played it. If it doesnít IT SHOULD!
I would ordinarily say 'of course not' because that would be totally unbalanced and complete nonsense.... but then again, the same can be said of the ZCs abilities to fly in Asteroids, so I'd rather not know.
TearsOfIsha is offline   you may: