Thread: Co-op maps
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Old 12-15-2006, 12:49 AM   #1
UDM
 
Join Date: Mar 2003
Posts: 922
Co-op maps

On the issue of co-op maps, here's what I have in mind: OJP shall be the platform where you can relive battles as Jedi or mercenary against NPCs, in "Serious Sam" fashion. There's no limit to the timelines - it can take place during the Old Republic era, or New Republic era, or around the settings where Jedi Outcast and Jedi Academy take place

What I need now are two things: ideas for background settings and concept art/sketches (not very important though, as I can do these myself)

So far, I already have the following settings in mind:

Quote:
Originally Posted by Assault on Yavin Part 1
Background:

We have received reports that Imperial troops are planning to launch an assault on the Jedi Academy on Yavin IV. A group of Jedi and mercenaries have been dispatched to the Death Star to slow down the assault, while another group is ordered to remain in the Academy to stop the imminent assault.

You are part of Blue Team - to stop Imperial troops from entering the Academy. They are coming in at full force, and have an army of Stormtroopers and Shadowtroopers at their disposal. You must hurry to the Academy's front doors, and defend it at all costs! There will be stationary guns there as we are expecting the stormtroopers to enter through the front doors. Also, we have acquired additional ammunitions from our Republic friends, which can be found in boxes found throughout the Academy. The fate of the Academy - and possibly the galaxy - rests in your hands!
Quote:
Originally Posted by Assault on Yavin Part 2
Background:

We have received reports that Imperial troops are planning to launch an assault on the Jedi Academy on Yavin IV. A group of Jedi and mercenaries have been dispatched to the Death Star to slow down the assault (Blue Team), while another group is ordered to remain in the Academy to stop the imminent assault (Red Team).

You are part of Red Team - to prevent the deployment of the troops from the very heart of the Imperial base itself. There will be heavy resistance, so we are not expecting you to destroy the base as it will be an impossible task. Intel has reported that Hangars 1, 2 and 3 are less heavily guarded as compared to 4, 5 and 6. It will be suicide to enter the latter, so we just need you to destroy Hangars 1, 2 and 3. There is a panel in each hangar that allows all ships there to self-destruct. The code will be transmitted to all of you. Once you're in there, enter the code and escape the base! This mission is of utmost importance - whether the Academy falls or not is entirely in your hands!
Quote:
Originally Posted by Who Bids Wins
Background:

One of our spies have reported the presence of a drug lord - a Hutt by the name of Glaarba - who possesses the blueprints of the Academy, and is going to auction it to the highest bidder. He is currently on Nar Shaddaa on a business trip, and will be staying there for quite a while. The auction will be held on Nar Shaddaa too. If enemy forces get hold of the blueprints, they could attack the Academy through its weak points. You, and other students and mercenaries, must make your way to Nar Shaddaa now and stop the transaction from taking place. However, be warned - smuggler activity has been shown to be more rampant recently, and security has been tightened. You may be attacked by both smugglers and security forces alike there, so approach the situation with stealth. Casualties must be minimized too. Glaarba also has a huge number of bodyguards around him, some of whom are famous assassins. Whatever it is, do not kill Glaarba - we want him alive as we need to extract some information out of him.
Quote:
Originally Posted by Artifact of Doom
Background:

While on a blue milk run to Korriban, Kyle has accidentally stumbled on an important finding - a sacred artifact that was left uncovered for centuries - that could unbalance the Force. He has called for backup upon hearing that Imperial troops are also interested in the artifact too and are fast approaching Korriban. You're one of the few who will provide this backup. Do not let the Imperials get their hands on the artifact!
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