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Old 12-19-2006, 10:38 PM   #8
wedge2211
Commander, Rogue Squadron
 
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Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
I think there's absolutely nothing wrong with a real-time system (and I'd have more fun that way, speaking personally)...but if any strategic depth is added, the galactic timescale would have to be stretched out a bit. If there's more to keep track of, there's got to be more time to react. That would be just as effective as implementing a dated turn-based engine.


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