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Old 12-20-2006, 11:41 AM   #13
tk102
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Join Date: Jan 2004
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Current Game: Assassin's Creed 4
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I believe you're correct on this point stoffe -mkb- in the fact that the strings returned from the TLK file for display are interpreted byte-to-character ratio of 1:1. That is to say, although the TLK file appears that it could support Unicode, the rendering of the characters by the game engine does not.
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