Thread: 1 hit KO's
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Old 12-25-2006, 07:15 AM   #14
Maxstate
I forgot.... what?
 
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Join Date: Aug 2004
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Well I think there's another solution on how we could have quick KO's; we could make disarming someone a useful and intuitive skill that isn't as random to do as it is now.
That way you can be rendered much more vulnerable because you have no saber which will most likely not only enhance the fun factor in the game (because you have another passive aggressive option to play with) but also provide us with the beforementioned possibility of 'haymakers' or 1-hit KO attacks.

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