Thread: Viewlocking..
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Old 01-02-2007, 09:34 PM   #4
JackBaldy
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Join Date: Mar 2006
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<--- To clarify, my post was only talking about view lock (Not collision stops). You do make a valid point JRHockney, but you would also have to take into consideration that some of the realistic features (The way they were implemented) aren't always best... *Looks at the new pre-block animations and the way they forced the alteration of how attack parries worked : | *
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