Seriously, no one has the time, money, or care to do a two dimensional game these days.
If you've got one 3D engine built, it will take much less time to movie blocky characters around prerendered backgrounds than to diligently draw and color individual frames.
I don't think any big 2D game with serious animation not built with vector graphics has come out since maybe 1999 or so.
(Please don't mention Tony Tough. And don't you dare even speak of that Runaway ****. I hate adventure gamers.)
Last edited by SyntheticGerbil; 01-17-2007 at 12:45 AM.