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Old 02-01-2007, 02:38 AM   #5
Sidious Invader
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Join Date: Dec 2006
Posts: 5
You need to look at the line in Campaigns_Underworld_gc.xml for your new campaign...
<Underworld_Story_Name>Story_Plots_Underworld_AI_H eroes.xml</Underworld_Story_Name> Either leave it blank for the human player, or create a new one.

In your new story plot.xml, point it to your new story.xml, place your heros. <Event Name="Universal_Story_Start">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_A_new_rebellion</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Tag>Intro_Tag</Story_Tag>
</Event>

Then create a new .txt file in data\scripts\story. Put this in there...

[CHAPTER 0]

TITLE TEXT_STORY_TRANSMISSION_17
# MOVIE Mon_Mothma_Loop

WAIT 500
SFX Button_Press
TEXTCOLOR 255 255 255 176
TEXT TEXT_CAMPAIGN_SINGLE_10A
TEXT TEXT_SPEECH_CAMPAIGN_SINGLE_10A_INTRO_R
# DIALOG CAMPAIGN_SINGLE_10A_INTRO_R
NEWLINE 1
TEXTCOLOR 255 024 039 255
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_00
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_01
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_02
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_03
TEXT TEXT_CAMPAIGN_SINGLE_VICTORY_REBEL_04

WAIT 1000
SFX Button_Press
NEWLINE 2
EXTRA_TEXT

WAIT SPEECH

Notice how the story.xml points to this .txt dialog. This is rather brief, but should point you in the right direction.
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