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Old 02-08-2007, 04:37 PM   #41
Mono_Giganto
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Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: Baldur's Gate EE
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I know Fred is generally inactive... But hey, so am I... So here's a thought from one old-time-lurker to another.

How about a way to simply view a mesh within the tool, without having to extract it and run it through MDL Ops? No need for editing functions... But so many meshes have meaningless names... And I don't want to extract everything and run all of them through MDL Ops, and import all of them into Max... I get enough errors as it is importing one mesh, since my version of NWMax doesn't match my copy of 3DS Max.

Just a thought.




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