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Old 03-26-2007, 09:51 AM   #831
tk102
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Join Date: Jan 2004
Posts: 5,766
Current Game: Fallout 2
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This corruption is due to the fact that KSE cannot update the SAVE_HEADER.sig file correctly, so you can only make limited modifications. More precisely, you can only replace things, you cannot add or remove things... things include character classes, inventory, force powers, even the number of letters in your character's name. You *might* be able to get away with adding something new and deleting something to balance it, but this is just conjecture on my part. I don't have an Xbox to test on.

Note the double-astrisks in this section of kse-readme.txt:
Quote:
Originally Posted by kse-readme.txt
The following
fields are currently editable:
- Savegame name
- Player name
- NPC Name
- Appearance (player and party)
- Portrait (player and party)
- Attributes
- Skill Ranks
- Feats (add/remove)**
- Powers (add/remove)**
- Cheats Used flag
- Hit Points (current and max*)
- Force Points (current and max*)
- Experience Points (player and party)
- Good/Evil rating
- Credits
- Time played
- Class (see notes below)**
- Levels
- Current Party
- NPCs
- Global Booleans
- Global Numerics
- Gender
- Min1HP
- Inventory**
- Influence (TSL only)
- Chemicals (TSL only)
- Components (TSL only)
- Quests

*=Note: Max Hit Points and Max Force Points, while editable appear to be calculated
at the time the savegame is loaded. Therefore while these fields are editable, the
game will change the values back to what it calculates as correct. It is therefore
better to change your Wis/Cha and Con to affect your MFP and MHP.

** Not supported on Xbox Saves, will cause "Damaged Savegame" message.
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