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Old 04-14-2007, 03:07 PM   #12
Gamall Ida
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Join Date: Apr 2007
Location: France
Posts: 8
Quote:
Originally Posted by Tinny
Woah, I didn't know there was a cvar for reading dlls before having them zipped.
Neither did I until I noticed it in the MakeAMod_readme.txt shipped with the JKA SDK

Quote:
Originally Posted by Tinny
Thanks man.
I'm a girl actually, but you're welcome nevertheless

Quote:
Originally Posted by razorace
Err, well, that's great for debugging, but for actual releases, it needs to be in a .pk3 for normal people to use the mod.
Yep. Debugging was the core of the thread I think: (edit: oops, Tinny beat me to it)

Quote:
How many of you after compiling delete the .dlls and .pk3s from your mod folder, pack the .pk3 of your new dlls and then run your mod? I figured out a way to just simply compiling and then immediately start debugging with the f5 button.

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