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Old 05-11-2007, 02:22 PM   #7
Impressive, Terran!
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Join Date: May 2002
Posts: 9,198
ACtually, altering the animation timer won't work for any animation that loops (walking, running, etc).

What you're really going to want to do is slam the animation's speed to near zero (you probably can't have exactly zero) based on a gamestate check (look to see how Force Rage alters the animation speeds) and then jack up the animation timers so that the animation still freeze that way.

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