Originally Posted by BlazingPhoenix
Mind if I make a feature suggestion? How about the ability to edit enemies?
Interesting idea. Each savegame contains a separate .sav file for each module. Inside each module is a .are, a .git, and an .ifo file. The .ifo file of the current module is what KSE typically tweaks. Your suggestion would involve changing the .git file instead.
I'm currently not planning any future releases of KSE under Perl/Tk due to the complexity it has introduced. The next KSE, v4.0.0, will be use Win32::GUI modules to make the application look and respond in a more Windows-native fashion. This will require a major rewrite. I'll keep your suggestion in mind. Thank you for it.