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Old 06-20-2007, 05:34 PM   #8
Pavlos
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Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by sekan
this is for k1
Same method as master zionosis suggested . Use k_con_talkedto in the conditional field to check if the player hasn't spoken to the NPC yet and then use k_act_talktrue to set a local variable to tell the game that you have spoken to the NPC - place it in the action script field. Both of these scripts should go in the initial node of your dialogue .

Edit: Bah! tk beat me to it
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