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Old 06-21-2007, 06:29 PM   #5
Join Date: Jun 2007
Posts: 1
Motified compiler

I've edited the compiler so as to remove those restrictions ^^.

Motified Q3map2 Quake 3 Map Compiler: The (gpl'd) Quake 3 map compiler (q3map2) failed to compile my map "castlebunker" after it got to a certain point in hugeness. It failed because it kept erroring out due to hardlimits programmed into the code of q3map2. The errors were: MAX_EDGE_LINES and MAX_VISIBILITY_EXCEEDED. This edit raises the MAX_EDGE_LINES and MAX_ORIGINAL_EDGES to 16 times what they normally(65,535) are to 1,048,560. It also removes the size limit on visibility data (MAX_VISIBILITY_EXCEEDED).

Enjoy and tell me how you like.
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