Thread: Wall damage
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Old 07-08-2007, 11:17 AM   #3
The Stig
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Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
Unless the wall is an entity (func_breakable) You cannot make the world geometry break like what you want to do. And you cannot make an entire map out of func_breakable. Because you need world geometry or it will fail to compile. Infinite leaking, etc. And entities don't interact like normal world geometry even brush entities.

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