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Old 07-12-2007, 04:39 AM   #22
Emperor Devon
36 Wings, 365 Eyes
 
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Join Date: Oct 2004
Posts: 5,479
Current Game: Ass Effect
Contest winner - Fan Fiction 
Quote:
Originally Posted by qui_gon_glenn
As Fred no longer supports KT, is it safe to assume that we can no longer expect to have new maps available for the editor?
I think it is... Unfortunately Fred hasn't been online in nearly a year.

Quote:
Originally Posted by qui_gon_glenn
2: If no to 1, who can do that final rendering/ what's involved?
I do hope I'm wrong, but I don't think there is.

Quote:
Originally Posted by qui_gon_glenn
Is it that important? I have been thinking about using some modules not listed in the maps available, and am wondering if it matters, since I will edit the modules using K-GFF anyway.
It depends on how much module editing you plan to do. Kotor Tool's maps are much more efficient than manually placing something into a module, since you just drag the creature/placeable/whatever to where you put it. Manually placing something is much more time-consuming in that you have to go to the module yourself, write down the coordinates, and the enter them into the GFF editor. Not terribly difficult work, but it can be very time-consuming and dull if you're doing enough of it. (Especially with TSL's longer coordinates)


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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