Originally Posted by Emperor Devon
(Especially with TSL's longer coordinates)
You don't usually need that kind of precision anyway so you don't need to use all the decimals. The world coordinates are in meters, and I doubt you'd need more than centimeter or millimeter precision since you won't notice any difference in-game anyway, so three decimal digits would be the most you need.
Most of the high precision decimal digits are likely floating point representation errors anyway.