Originally Posted by Ulic and Cay
Actually having 8 as a waitflag will do something. I changed the delay from 4 to -1 but left 8 as the waitflag and it just skipped the scene. I didn't investigate further so I'm not sure if having anything in the waitflag field with -1 in the delay field will always produce this or if 8 actually corresponds to a function. Just thought I'd mention it.
That didn't change anything in my game. I don't think OE have ever used a delay of -1 in a node that also had WaitFlags. Most of the time it was 0. If -1 can cause problems that would explain it.