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Old 09-20-2007, 07:00 PM   #6
acdcfanbill
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I'm no expert, but my guess is, that in 3D Accel mode, they used some call or function in the old version of DirectX to draw the crosshair with transparency, and then in subsequent DirectX versions, what they used was phased out, so now that you have DirectX 9.0c or w/e, it tries to call the old function which throws some exception and the engine quits.

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