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Old 10-12-2007, 08:11 AM   #108
magnusll
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Join Date: May 2007
Posts: 136
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Quote:
Originally Posted by darthjantom
Those Team-Jawa guys made an editor of some kind that allows you to make your own modules. Maybe that's something for this mod ?
That would be me, and KAuroraEditor at the moment allows the import of scratch-built models from NWMax into Kotor as long as the model is comprised exclusively of trimesh and light nodes.

I'm currently working on the 0.3 version which (along with better texture handling) will hopefully include the handling of emitter nodes.
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