KGFF v1.2.4 released
- Added toggle in View menu to select whether to use KotOR/TSL (Bioware) language IDs or to use The Witcher language IDs for CExoLocStrings.
- Made KGFF behave better when refreshing the tree and when adding a new node. When refreshing the tree, KGFF will remember what node you were on a make sure that node is still selected afterwards. When choosing to create a new node, KGFF will select the new tree branch for editing. (I know, that kind of expected behavior should've been there all along but it wasn't.
- Added ability to Go to... a Field index or Struct index. (Ctrl+G)