Originally Posted by Soulforged
I've a request, if it's not much to ask (that's what I don't know actually, how much work it will take): Is it possible for you, stoffe, to make this program handle all kinds of 2da files? Rather than just binary ones.
It should be possible to do, I've just been too lazy to get to it since it wasn't really needed and string matching of that variety is quite tedious work in a language without regular expressions or other advances string matching functionality.
But if there is need for it I can add it to the To Do list and try to implement it.
I'd have to update it to be able to handle the ERF V1.1 format as well so it can read NWN2 MOD files for it to be all that useful. If I recall correctly the differences were fairly minor, just implementing the longer 32 character ResRefs for the contained resources instead of the 16 character ones KOTOR/NWN1 uses? The ResType <--> File extension conversion table may be different as well.