Thread: New SWG MMORPG
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Old 01-08-2008, 02:22 PM   #15
Streen47
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Join Date: Jan 2008
Posts: 2
I couldn't agree more, DM. Quests were severely lacking at launch, and I think even now they still lack in creativity. But at least there was the opportunity to be unique in a thriving world, when the possible combinations of skills you could have were virtually unlimited.

The problem I saw from the beginning though, was the background storyline and the time frame. In the era the game was supposed to be in, there should have been NO Jedi whatsoever. To this day I can't figure out why they didn't choose a different time frame.
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