Originally Posted by SilentScope001
Ironically, many old RPGs don't in fact have choices.
Even more ironically, it was the chock-full of choices Baldur's Gate that brought CRPGs back to life. Classic pen-and-paper RPGs are also full of choices. (There is a locked door in front of you. Will you try to break in?) RPGs, as it were, are meant to be full of choices.