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Old 02-01-2008, 09:42 AM   #8
JediDog
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Join Date: Jan 2008
Location: Florida
Posts: 16
Oops my fault, I didn't paste the fix for lunge float. It's done.
Code:
}//JediDog: Re-enabled Float Lunge
else if (pm->ps->fd.saberAnimLevel == FORCE_LEVEL_1 &&
//	pm->ps->groundEntityNum != ENTITYNUM_NONE &&
	(pm->ps->pm_flags & PMF_DUCKED) &&
	pm->ps->weaponTime <= 0 /*&&
	!BG_SaberInSpecialAttack(pm->ps->torsoAnim)*/)
{ //LUNGE (weak)
	newmove = PM_SaberLungeAttackMove();
}//end of float
There, now you can "fly with blue lunge" i call it float o_O, heh there ... it's probably easiest if you just copy and paste the things i posted
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