Thread: Poly count
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Old 02-08-2008, 03:51 PM   #5
Join Date: Mar 2003
Posts: 922
It's for the OJP mod. Players get XP as they gain more kills, so it makes sense that a high level player should be able to use a kickass weapon

Is there a tutorial or list of tutorials around specific to exporting models for Q3/JKA/Q3-engine games and making them work properly in-game? Including teaching techniques like UV mapping and positioning first person weapon models
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