Thread: new gametype
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Old 03-20-2008, 11:59 AM   #15
Join Date: Mar 2008
Posts: 16

How about using lisp-like tree structures, and mixing & mutating & crossing branches of code instead of DNA-like strings? It seems far simplier and more effective to me, but hadn't really digged too much into this. BTW, servers could exchange AI files the same way nethack users used to exchange "bones". And I don't mind running a server full of bots (half "classic", half "learning") in the background for 24/7, so "thousands of generations" might not be that long again (given the rate at which bots kill each other).
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