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Old 06-02-2001, 09:08 AM   #4
Join Date: Jun 2001
Posts: 69

The way that the sabre does the dynamic lighting on the ceiling is a result of the Quake engine, if you remember back to Quake or Quake two, when shooting a rocket down a corridor, you would get four lit up circles following it on the walls as it goes down. Quake3 hasn't a per-pixel lighting engine, if your really wanted a proper environment affecting sabre-glow you would need to look at the Doom3 engine or something . So, there's always JDIII to look foward to.
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