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Old 05-21-2008, 09:23 PM   #146
Phantom Joker
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Join Date: Jul 2006
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Quote:
Originally Posted by Scatter
uh PJ, the 1:1000 numbers back my point up entirely.
As I said, sir in my post...

Quote:
the 70% line though... that's just hilarious. do the math mate, it simply doesn't add up: to meet the 70% increase at the accepted 1:1000 ratio, a game would have to prevent 700,000 pirates for every 1,000 legitimate sales.
And your point? Again, I'm reasonably certain these guys can add.

Quote:
given that the average game shifts around a half million units
Citation, please?

Quote:
but there is no way that number leads to a sales increase of 70%. none whatsoever.
Did you read the article, sir?

Again, do you really believe these guys are going to waste the time and money for something that is useless?


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